Black Blood

Black Blood

School necromancy; sorcerer/wizard 3,

 CASTING'''

Casting Time 1 standard action

Components V, S

 EFFECT'''

Range personal

Area caster

Duration 1 minute/level

Saving Throw Fortitude partial (see text); Spell Resistance yes

 DESCRIPTION'''

Your body fills with negative energy, turning your blood into a black poison. Any creature that strikes you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of negative energy damage and must save or be shaken for 1 round. If the attack against you is a critical hit, the attacker must save or be frightened instead of sickened. This damage can harm a swarm.