Boneshard Wall

Boneshard Wall

School necromancy; sorcerer/wizard 3

CASTING

Casting Time 1 standard action

Components V, S, M (handful of human teeth)

EFFECT

Range touch (see below)

Effect 1-ft.-thick wall up to 10 ft. high by 20 ft. long.

Duration concentration, up to 1 round/2 levels

Saving Throw Reflex half (see below); Spell Resistance yes (see below)

DESCRIPTION

When you cast this spell, shards of jagged bone erupt from the ground, creating a solid wall. Part of the wall must emanate from the caster, but it can grow in any direction.

The wall provides total cover to all Large or smaller creatures and objects. The wall can only spring up from the ground (eg. It cannot be used on the second floor of a building, but underground it can spring from any surface)

The wall pulses with negative energy and you must concentrate to maintain its shape. The wall may be attacked as usual. It has an AC of 9, hardness 0, and 5 hit points per caster level. If the wall is reduced to 0 hit points, or when you cease concentrating on maintaining it, the energies that maintain the bones fail and the entire wall explodes in a shower of sharp bones, claws and teeth. Any creature that is adjacent to a wall when it explodes takes 2d6 points of slashing damage and 1d6 points of negative energy damage per 3 caster levels (maximum 6d6). A successful Reflex save halves the total damage done. Spell resistance applies as well.

If the spell is cast in an area where lots of bones are present (a graveyard etc) the slashing damage is increased to 2d8 and the negative energy damage is increased to 1d8 per three casters levels (maximum 6d8)