Cincture Of Potions

Cincture Of Potions

This was a gift, given to Brother Raymond by Druelle for his part in aprehending the Blackscour Brambles and exposing Jarlbern Hockfoot

This heavy, leather sash is worn over one shoulder like a bandolier. It is decorated with fine stitching and has four pockets. Each pocket contains a stone vial, used for keeping potions. The Cincture allows the wearer to reach for any of the potions that it contains as a free action.

The vials currently contain two potions of Hide from Undead and two potions of Cure Light Wounds.

Potion of Hide From Undead – duration 20 minutes

Undead cannot see, hear, or smell the imbiber. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate the drinker. Nonintelligent undead creatures are automatically affected and act as though the drinker were not there. An intelligent undead creature gets a single Will saving throw (DC 14). If it fails, the subject can’t see the drinker. However, if it has reason to believe unseen opponents are present, it can attempt to find or strike them. If the drinker attempts to turn or command undead, touches an undead creature, or attacks any creature (even with a spell), the effect ends.

Potion of Cure Light Wounds

Drinking this potion cures 1d8+2 points of damage.