Kurn

Kurn is a warrior of the Karok-Nultar tribe, renowned among his people, not only for his skill in battle but also as a tracker and hunter. Unusually large and strong, even among his own kind, dressed in hides and furs over a rough chain shirt and wielding a huge two handed greatclub made of wood and bone, he makes an imposing figure.

Kurn is direct to the point of bluntness, but sharp witted in his way. He is unused to human company and finds the intricacies and subtleties of their social interactions tiring, yet fascinating.

A worshipper of Gorum, Kurn is superstitious, seeing omens and portents in the world around him. He has a fear of magic and the supernatural that he does his best to hide.

Kurn was sent by Gorshak, chief of the Karok-Nultar to track down and retrieve Grishnak, the half-breed son that Gorshak left in the care of humans when he was only a babe. Single minded in his mission, Kurn travelled first to Arnook where he found the infant Grishnak had been left. There he persuaded John Gaunt, a childhood friend of Grishnak’s to help him track down the missing son.

After successfully finding Grishnak and persuading him and his companions to return to the West to meet with Gorshak, the tribe was attacked by a group of vile frog-men known as Tsathar. Kurn defended the tribe with all his strength, helping many to escape before we was captured and dragged into the frog-men’s lair. Paralysed and helpless, Kurn was implanted with an egg that quickly hatched and began to grow inside him. Though he was saved by the intervention of Grishnak and the Travellers, the experience shook him to the core. He now carries a burning hatred of the Tsathar and dreams of destroying them.