Ghost Step

Ghost Step

School necromancy; sorcerer/wizard 3,

 CASTING'''

Casting Time 1 standard action

Components V, S

 EFFECT'''

Range close (25 ft. + 5 ft./2 levels)

Area caster

Duration instantaneous

Saving Throw Reflex halves; Spell Resistance yes

 DESCRIPTION'''

You are able to rapidly transport yourself a short distance by assuming an incorporeal, ghostly form.

You can move in any direction horizontally, vertically or diagonally, but only in a straight line. The movement ignores all types of difficult terrain, but you cannot pass through a solid barrier larger than yourself. If your movement collides with such a barrier, you stop in the square adjacent and the spell effect ends.

Living creatures in the path of your passage take 1d8 points of negative energy damage per 2 caster levels (maximum 5d8). A successful Reflex save halves the damage.