Arnook

The walled town of Arnook lays on the River Irthing, on the Western edge of Amentir. Built around a central fort with a high, stone wall, Arnook is busy and industrious. The people trade ore and goods with the dwarves from the Theron Peaks in return for fish, crops and other goods from all over Amentir. The town is home to a high number of craftsmen and is alive with mills and smiths, all driven by water wheels, powered by water diverted from the river. The lands to the East of Arnook are given to agriculture with several small villages dotting the landscape. Each protected against bandits and marauders by stout walls and palisades.

Arnook is the nearest town to the orc lands of the Western plains and is often the first port of call for those who wish to contact an orc tribe to trade goods or employ their services as warriors and workers.

Places of Note
The Circle of Peace - A temple given over to the worship of the goddess Dimia.

The Black Tower - The keep at the centre of the town. Once known as the pale tower, it was renamed after it was damaged by fire during the rebellion that started the Age of Reason.

The Bluejohn - A rowdy tavern favoured by those who enjoy a little danger with their drink, named after a long dead revolutionary.

The House of Trees - An orphanage and poorhouse, run by John Gaunt and supported by the church of Dimia.

People of Note
John Gaunt - A childhood friend of Grishnak, John now runs the House of Trees orphanage.