House Rules

Throwing
A character can throw any object that they can lift, up to a heavy load. You cannot throw your maximum load, only drop it adjacent to you. Picking up an object is a move action, while throwing it is a standard action, so it's possible to pick up and throw an object in one round.

The distance a character can throw an object is based on its weight and the character’s Strength (modified by size) as shown in the throwing objects chart.

A character’s effective strength score for the purposes of throwing is modified by their size as follows. For the purposes of attack rolls, Improvised thrown objects have a range increment of 10 feet.
 * Tiny creatures - 4
 * Small creatures - 2
 * Large creatures + 5
 * Huge creatures + 10

Crawling and Getting Up
While prone, characters who are unarmoured or wearing Light armour can crawl at half normal speed. Characters in Medium armour can crawl 10 feet as a move action, characters in heavy armour can crawl 5 feet as a move action.

A rogue with the Rogue Crawl talent can move at full speed whilst prone, but cannot run or charge.

Standing up from a prone position - A character who is unarmoured or wearing Light armour can stand from a prone position as part of a move action. Standing takes 10 feet of movement and the character is free to use any remaining movement.

A character in Medium or Heavy armour must take a move action to stand up. Standing from prone always triggers an attack of opportunity

Death, Dying and Dismemberment
Death and Dismemberment rules are here

Stealth
The stealth clarifications are here